Kingdom: A Role Playing Game About Communities

£9.9
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Kingdom: A Role Playing Game About Communities

Kingdom: A Role Playing Game About Communities

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

These are all examples of Microscope games. Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope. This is an excerpt from Kingdom, but it’s a good recipe for making scenes in just about any story game.) The secret to making a good scene isn’t coming up with an amazing or surprising idea. The secret is painting a clear picture so players know exactly what is going on. Being able to visualize […]

Microscope is a model of minimalist complexity: with easy-to-learn tools you gain the power to create a believable history that will surprise you even as you're authoring it. Microscope excels as either a stand-alone game or a collaborative way to build a setting with your gaming group for another game entirely."I'm Perspective so what I predict is true. A Touchstone character showed us what the people wanted. But the Captain has Power. He decides what we do. And I just told him that if he does what the people want his precious authority is going to be a thing of the past . A role-playing game for two to four players. No GM. No prep. Microscope was playtested for two years by over 150 awesome gamers. I THINK this is cool...but I don't feel like I came away with a good handle on it. This might be because of my current difficulty with focus? Whatever the case, unlike Microscope (also by Robbins), I didn't find myself immediately trying to recruit my wife into playing a game of it with me. Instead, I found myself hoping that at some point I'll be able to get into a game with at least one very experienced player. Sure, it's got a lot of explanations and examples, but I came away feeling too unsure of myself. In the past few years I’ve had a lot more regular weekly games than one-shots. Mostly games with no GM, so no one is writing a story for us to follow. We are all just playing in the moment and seeing what happens. I love it. Except for one thing, which I’m doing to myself. […]

community, equality, GM-Less, Narrative, storygame, Story Rich, Tabletop, Tabletop role-playing game

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A lot of the game is down to just playing out your character and how they react to the other players, or even deciding to take a certain power away from another character (which is something you can do). Every role has their own sort of power, a very fine control over what direction the kingdom they're part of is going to ultimately take. Characters may change over time as they change roles or affect the kingdom, but the kingdom itself will change as well: characters will have to make decisions and deal with the consequences of them, popular opinion and the various stresses of rulership no matter what form it may take. People can work together to do great things. But what do we care about and what do we fight for? Who do we listen to and who pays the price? This new edition is a complete rewrite of the original Kingdom rules to make the game easier to learn and play.It also adds LEGACY mode, which turns your Kingdom into a whole interconnected campaign. Explore the past and future of your community to see how it changes across time. How long? We've played over 70 sessions of a single Kingdom setting, with no signs of stopping. When I’m playing a role-playing game, I’m much more interested in hearing what someone’s character feels about a situation than what they do. If we understand the character’s feelings, even taking no action is informative. And if we don’t know their feelings, any action remains a mystery. Why did they do that? We don’t know. […]

I’m the god of fire. I have fire powers”“Fire powers? What are you, a superhero?” We’re in the middle of a game and you need to make up a god. Because you know, we’re gamers, we have to create whole worlds, gods, civilizations on the fly. What do you do? The number one approach […]

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It also adds LEGACY mode, which turns your Kingdom into a whole interconnected campaign. Explore the past and future of your community to see how it changes across time. How long? We've played over 70 sessions of a single Kingdom setting, with no signs of stopping… My first rule of role-playing games is to care more about the people at the table than the story. The players matter more than the fiction. The danger is getting caught up in the wonderful story and forgetting that. Forgotten the title or the author of a book? Our BookSleuth is specially designed for you. Visit BookSleuth A role-playing game by Ben Robbins, creator of Microscope and Follow. For two to five players. No GM. No prep.



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